Everyone has seen the classic "scratch spin" in figure skating, where the skater draws her arms and a leg in and speeds up tremendously. This is the result of conservation of angular momentum: as the skater reduces her rotational inertia by pulling her arms and leg in, her rotation speed must increase to maintain constant angular momentum. Angular momentum conservation plays a VERY important role in all figure skating routines.
Here's a 564 kB AVI movie of Paul Wylie doing a scratch spin, at 30 frames/sec.
Here's an 849 kB AVI movie of Scott Davis doing a scratch spin, at 25 frames/sec.
These AVIs were taken from Kevin Anderson's
Technical Figure Skating page.
I = mr²
Note that rotational inertia increases as the square of the distance from the axis: if you double the distance of a mass from the axis of rotation, you quadruple the rotational inertia. This is why such a minor change such as a skater's leg position has such a huge effect on her rotational speed.
. This is the rate of
rotation, expressed in
radians/sec, revolutions/minute (RPM) and other units. A complete
rotation is 2
radians, so one revolution per second
is an angular velocity of 2
rad/s.
L = I
in this
case) must change to compensate.
We need to figure out the moment of inertia Iout when her arms and a leg are out (and she's spinning slowly) and Iin when her arms and leg are in (and she's spinning fast). A crude approximation of the the skater's shape, good enough for the purpose here, says that she is a solid cylinder made up of most of her mass plus three rods representing her arms and a leg. The moment of inertia Itorso of her torso is the same in both cases, and it's given by ½Mtorsor²torso (the factor of ½ comes in because not all her torso mass is a distance rtorso away from the axis, it's only halfway out on the average).
A typical female skater has mass of around 50 kg, I'd guess. I'd also guess that about 40 kg is in her torso plus one leg. Finally, I'll guess that the appropriate radius of our figure skater cylinder is 0.1 m. That means that her torso moment of inertia Itorso = 0.2 kg m². Now, when her arms and extra leg are in, she just has that extra mass at a distance rtorso away from the axis. So, let's just add mr² = 0.1 kg m², with m = 10 kg and r = 0.1 m, to get Iin:
Iin = Itorso + mr² = 0.3 kg m²
Now when her arms and a leg are out, they are further from her rotation axis. If her arms are straight out they have moment of inertia ½(2marm)r²arm, where rarm is the distance from the axis to her fingertips. I'll guess that's about 0.6 m. If her leg is straight out, it contributes ½mlegr²leg. I'll guess her leg is 1.0 m long. All that's left is to decide how to divide her 10 kg non-torso mass into her arms and leg. I'll guess that one leg is about equal to two arms, so mleg = 5 kg and marm = 2.5 kg. With these estimates, the arms contribute 0.9 kg m² and the legs contribute 2.5 kg m² to Iout. So, we wind up withIout = Itorso + ½(2marm)r²arm + ½mleg = 3.6 kg m²
From this estimate, the skater's moment of inertia is much larger when her arms and one leg are out, all due to the r² dependence of I. We can now estimate how much she speeds up by pulling her arms and leg in by applying conservation of angular momentum, which says Lin = Lout, or
Iin
in =
Iout
out
=>
in
/
out =
Iout/Iin = 12
Sam Hokin / samh@fusion.kth.se