An important task in auto accident recostruction is the analysis of skidmarks, which I call "skidmark forensics". Armed with data on the car's tires and the road surface, a accident reconstruction engineer can make a good estimate of a car's speed just before the driver hit the brakes. We can get the basic idea using a very simple model of friction. (Photo from The Traffic Accident Reconstruction Origin.)
f = µmg
The constant µ (the Greek letter 'mu') is known as the coefficient of kinetic friction, and accident investigators have tables for all sorts of tires and road surfaces.So how long is a skidmark for a given initial car speed? There are a couple ways of figuring this out. I'll use an energy technique here. The main idea is this: the car is hurtling along at speed v, which means it has a lot of kinetic energy of motion associated with it. If the car has mass m, then the kinetic energy K is given by
K = ½mv²
All of this energy gets converted to heat in the tires and road and air as the car skids to a stop. The conversion of kinetic energy to heat is done by the work of friction, W, which is just the friction force times the distance d the car skids:W = fd = µmgd
So, if we equate the initial kinetic energy K to the work W done by friction in slowing the car down, we get an expression for the skidmark distance d:
W = K
µmgd = ½mv²
=> d = v²/2µg
2µgd. For
example, if they measure a 30 m
skidmark with a car whose tire/road combination gives
µ=0.7, they would deduce that the car was traveling with
initial speed v = 20 m/s, which is 73 km/hr.
Sam Hokin / samh@fusion.kth.se